Update 2.1.0
2024.03.20
Welcome to the first update of Season 2!
This update brings a new development to private matches! In the first of many improvements, we have added map selection to the feature so you can play in the arena of your choice.
We’re excited to see how many of you love Power Shift! Very soon, we’ll be adding new maps to this mode so you can ride the platform to its destination in a whole new setting! This and more, coming in Season 2 – so stay tuned!
BUG FIXES & ADDITIONS
Private matches
Players can now select the map when starting a private match
Players will no longer be stuck trying to join the game server after leaving a private lobby
Fixed an issue where party members with different crossplay settings could be unable to leave private match lobbies
Fixed a bug where players could bypass the "Crossplay ON" requirement for private matches, which resulted in a softlock
Console
Crash fix for audio-related crash
Power Shift
Monaco:
Fixed jump pads clipping the streets on low/medium/high settings
Added a short zip line to the closed alleyway next to the cathedral to make traversal smoother
Polished placement and orientation of spawn points
Skyway Stadium:
Added jump pad outside the construction spawn area
Tweaked spawns to sit less close to edges
General:
Fixed objective count score in the summary screen
Maps
Performance and polish on SYS$HORIZON
Adjusted collision on ceiling blocker to prevent players from getting stuck above the library when using the gateway gadget in SYS$HORIZON
Moved a spawn location in the corner of Monaco near the Hotels that was creating imbalanced scenarios in some game modes
Fixed incorrect destruction effect on trees in SYS$HORIZON
Fixed missing destruction effects on concrete fences in Seoul
Fixed missing destruction effects in multiple assets in the tutorial
Weapons & Gadgets
Fixed bug with inconsistent damage when multiple explosives were triggered at the same time by C4s and breaching charges as opposed to multiplied melee damage
Fixed an issue that made recoil on burst weapons not behave as intended
Fixed Gateway ammo not being properly refunded when being thrown into an APS
Fixed hovering objects after transmutation
Blocked transmutation on friendly carriables
Improved zipline behavior to better match the intended exit point and direction of the player
Improved the dematerializer ability to dematerialize/rematerialized objects when multiple objects are close to each other
Removed the ability to equip the mesh shield during defib revive
Art
Updated the shoulder-length hairstyles to avoid clipping
Fixed oversized ÖRF Sweater to prevent the sleeves from blocking ADS
UI/UX
Social syncs will not be excluded if a user is already logged in
Fixed a bug that would cause carriable objects to weigh more if they had an active Ping marker attached to them
Fixed incorrect text on certain contracts
Fixed overflowing text in item tutorial videos
Audio
Fixed seek-to-start time not working
Corrected the audio for the Season vignette video
BALANCE
Weapons
SA1216
Decreased fire rate from 230RPM to 200RPM
Decreased damage per pellet from 7 to 6
Gadgets
Glitch Grenades
Changed glitch grenades to trigger on impact when they hit mesh shields and dome shields — on other surfaces, they will still bounce
Glitch Traps
Changed glitch traps to trigger on impact when they hit mesh shields and dome shields
SECURITY
Improved prevention and detection
Added ban progression with a 3-strike system