SEASON 4 | NEWS AND PATCHNOTES
Update 3.6.0
Check out the new World Tour with Cashout rule changes and more!
2024.07.24
LET THE GAMES BEGIN!
We hope you’re warmed up and ready, Contestants, because the next stop on the World Tour is the VOLPE Championship, and it’s offering some contracts with exclusive sports gear rewards! We’re also running brand new Twitch Drops throughout this World Tour stop, so make sure you tune in for some THE FINALS on Twitch.Tv!
The sponsors are also in full swing fighting over exposure in this week’s store update; check it out below:
Summer is in full swing and vacation times are in full effect, but this week still has some rather substantial changes and bug fixes. In the VOLPE Championship, we’re upping the amount of money you earn per elimination in Cashout, and granting your team part of the vault value immediately when initiating a cashout! We’re also completely removing cash penalties from team wipes - make sure to try these changes out and let us know what you think.
On the bug-fixing side, we have a second fix coming in for the infinite loading screen issue and the issue that prevented contestants from using their specializations, weapons, and gadgets at certain times. For our controller friends, we’ve also fixed the aim assist issue introduced in 3.4 for controller players on PC.
Full list of changes and fixes below:
Balance Changes
Gadgets
Goo Grenade
Increased the time it takes for fire to destroy goo from 6s to 12s
Game Modes
Cashout
Increased cash awarded for kills from $200 to $500
~30% of the cash in a Cashbox is now awarded to the team that deposits the Cashbox the moment it is added to the Cashout Station. The remaining ~70% of the cash in a Cashbox is awarded when the cashout is completed at the Cashout Station. These values are rounded off to give easier-to-understand values. This replaces the previous $2000 a team would receive for initiating a cashout.
Removed all cash loss penalties for team wipes
Updated the Vault spawning logic at the start of a match for more even distribution
Added new notification messages to the HUD for when cash is awarded to a team
Increased the time taken to steal a cashout from 6s to 7s
Dev Note: We’ve felt for some time that Cashout generates more ‘third party’ fights than intended, as well as long-lasting team-versus-team encounters, and that happens in part because of the incentives of the scoring system. We are testing the changes above to see if they address these issues and improve the overall experience. These changes have been selected as the ruleset for the VOLPE Championships. We’ll monitor how they perform via telemetry and your feedback and will adjust them as needed.
Ranked Terminal Attack
Destruction is now reset at half-time without needing to reload the level
Dev note: This should give a smoother experience and reduce downtime
Terminal Attack & Ranked Terminal Attack
Added health regeneration thresholds per archetype to Terminal Attack, meaning players will now regenerate health up to a specific threshold based on if they are a Light, Medium or Heavy, rather than the current fixed 100HP. New thresholds are:
Light = 100HP
Medium = 125HP
Heavy = 150HP
Dev Note: We feel this change will help level the playing field, as well as reduce the effectiveness of ‘poke’ damage with weapons like the SR-84. We also feel this change better represents the variety in the archetypes.
Specializations
Evasive Dash
Increased the cooldown duration from 5.5s to 6.5s per charge
Goo Gun
Increased the time it takes for fire to destroy goo from 6s to 12s
Grapple Hook
Decreased the cooldown duration from 10s to 8s
Healing Beam
Decreased the time taken until the Healing Beam can overheat from 7s to 5.5s
Dev Note: Overheating is something Healing Beam users rarely have to manage, so we’ve lowered the time to overheat which means players need to be slightly more controlled in their use of it.
Weapons
93R
Slightly decreased bullet dispersion when firing from the hip in all stances, making the weapon more accurate
Decreased the amount of horizontal recoil when firing the 93R, making it easier to control and more precise
Slightly tightened the cluster of bullets fired in a burst, making the weapon more precise
Content and Bug Fixes
Contracts
Updated the text on some contracts to say they are earned for ‘rounds,’ not ‘matches,’ to make them clearer
Added some additional Contract types
Gadgets
General
Fixed an issue where some Gadgets could become ‘locked’ and unable to fire/use
Goo Grenade
Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes
Game Modes
Private Matches
Added ‘Pause match’ functionality to private matches. Anybody in a spectator slot can pause the match using the R button
World Tour
Fixed an issue where the ‘elimination’ outro screen at the end of a tournament would not show up correctly
Ranked Terminal Attack
Adjusted how Ranked Score (RS) updates are calculated for parties.
Dev Note: This should lead to more intuitive RS changes for parties with smaller RS differences between members. Parties with higher RS differences between members will see more appropriate updates based on their own RS. The result should mean that RS changes will be better based on the match result, i.e. larger RS gained when beating stronger teams, and less RS gained when beating weaker teams.
Specializations
General
Fixed an issue where some Specializations could become ‘locked’ and unable to fire/use
Goo Gun
Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes
UI
Game Summary Screen
Brought back the “deaths” statistic to the summary
Brought back the mixed-caps style font
Front-end menus
Fixed several issues that could result in ‘out of memory’ crashes
Fixed an issue where having text chat open could block some button inputs
HUD
Fixed an issue where the colorblind settings would not update in the Terminal Attack score widget
Ping System
Changed default ping intent on Cashout Stations owned by enemy teams to "attack"
Jump pads now generate an event log message when pinged
Fixed an event log message that had incorrect player name data
Updated event log message text from “Going to vault X” to “Move to vault X,” to bring it in line with other instructional pings
Added a new HUD icon when pinging player statues
Weapons
General
Fixed an issue where some Weapons could become ‘locked’ and unable to fire/use
Update 3.5.0
Fix for Xbox players, new community event, the Protocol Core Set, and lock in your aim with the futuristic Mech-Arrow Set!
2024.07.18
Protocol Core, Community Event & Bug Fixes!
Get ready for a brand new community event, the Protocol Core Set, and lock in your aim with the futuristic Mech-Arrow Set!
Check them out in the brand-new store update:
Today, we’re kicking off the first Community Event of Season 3, and we are challenging you to eliminate 1,900.000 contestants using the weapons and gadgets introduced in Season 3! Join in the race to fill the meter, and everyone who contributes will win the DISSUN Capacitor skin for Dual Blades.
We’re happy to announce that this update will also happen on Xbox, so the wait is over! With the issue resolved, we want to thank all of our Xbox players for their patience! This interruption in the update schedule was not planned and took far too long to fix. As a thank you for your endurance and as a nod to our own…issues… in this situation, we are gifting all Xbox players the Skill Issue Set. Expect your gift to show up in the next few days!
Certain fixes and server changes intended for this update have been postponed as we prioritized making sure all Contestants got up to speed on the updates, so you can expect more changes to come. But, in order to make sure things are running smoothly, this update will only include:
Content and Bug Fixes
Build
Ensured all platforms are on the same build to re-enable crossplay and content updates for Xbox
Performance
This week we fixed one of the bugs causing players to be stuck in an infinite loading screen
Fixed a bug that caused players to be unable to properly cancel ranked matches
Update 3.4.0
ISEUL-T CUP, Pond Dweller & The Pro Circuit!
2024.07.10
ISEUL-T CUP, Pond Dweller & The Pro Circuit!
Update 3.4 is coming in hot with multiple features and changes fighting over the spotlight! ISEUL-T is entering The Arena as the latest sponsor on the next stop of the World Tour - The ISEUL-T Cup! The Pro Circuit also goes live with this update, however, both of these changes are sharing that spotlight with a certain green someone in our latest store update…
Introducing the Pond Dweller:
Also, we have quite the list of changes this time including several changes to Bank-It, shorter wait-times in Terminal Attack, the addition of party chat while in the main menu and the ability to equip multiple weapon animations to the same gun.
Those of you with a keen eye will also notice that we’ve added an info panel that explains the World Tour’s FINALS event - check it out in-game.
Finally, both Polish and Turkish translations of THE FINALS are now live with this update, so make sure to throw a “Cześć” or “Merhaba” into team chat at the start of a game!
Full list of changes included in this update:
Balance Changes
Gadgets
Breach Charge
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 2m to 2.5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Dev Note: Previously, our area of effect (AoE) Weapons and Gadgets had several ‘damage shelves’, where damage would fall off radically at the edge of the inner radius of a blast and at the edge of the outer radius. This could result in AoE damage feeling somewhat inconsistent. These changes now cause damage to fall-off linearly from the inner radius damage value, down to 0 at the outer edge of the radius, which we believe will feel much more consistent. The radius of each AoE weapon has been increased slightly as a result of this, as the outer edge of explosions now does much less damage than it did previously.
C4
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 6m to 6.5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Explosive Mine
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 3.5m to 4.25m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Frag Grenade
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 4.5m to 5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Game Modes
Dev Note: These changes are the first part of a series of improvements we’re planning to make to each of our game modes over the course of Season 3, including our Cashout and Power Shift modes. These changes will cover a range of areas, from pacing to scoring. The goal is to smooth out some of the rough edges in each of our modes, hopefully leading to a better overall experience across all our modes.
Bank It
Removed team wipes
Decreased respawn time from 17 seconds to 10 seconds
Added the ability for players to change to a different Contestant while dead
Terminal Attack & Ranked Terminal Attack
Decreased lobby duration from 15 seconds to 10 seconds
Decreased warm-up duration from 25 seconds to 20 seconds
Decreased round duration from 150 seconds to 130 seconds
Weapons
CL-40
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 2.6m to 3m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Dev Note: As with the AoE Gadgets, our AoE weapons have also been updated to get more consistent feeling damage fall-off.
MGL-32
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 3.75m to 4m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
RPG-7
Decreased minimum damage applied at outer edge of explosions to 0
Increased damage radius from 4.5m to 5.5m
Set damage fall-off to scale linearly from the max damage radius to the outer radius
Content and Bug Fixes
Animation
Fixed a bad transition animation between the Winch Claw and using the ability to lift items
Fixed an issue where players could not play emote animations consecutive times
Added support for enabling multiple custom weapon animations at once. If multiple animations are equipped, an animation will be randomly selected from that list when triggered
Characters
Fixed a bug that caused ‘General Goodboy’ pet to be rendered with blurry artifacts
Fixed various smaller issues with cosmetic items, such as various clipping issues
Gadgets
Thermal Bore
Fixed an issue where the Thermal Bore could become stuck in mid-air
Game Modes
Bank It
Fixed an issue where it would sometimes not be possible to respawn
Practice Range
Added Season 2 trophies for Ranked, Terminal Attack event & season
Ranked Terminal Attack
Fixed an issue where the full rank score gain could sometimes not be given to players due to the losing team abandoning the match
Localization
Added support for Turkish and Polish languages
Maps
Kyoto
Made various fixes to improve the quality of building destruction
Fixed various issues were there were gaps in the map
Matchmaking
Fixed an issue where the matchmaking region could be wrongly set for new players on consoles
Stability
Fixed several issues that could cause client crashes
Fixed one issue where players could sometimes spawn into a game and be unable to attack or use Gadgets
Fixed one of the issues which would cause a player to be unable to fire their weapon or use their abilities
UI
HUD
Fixed an issue where respawn markers could fly off to unintended locations
Ping System
Increased max ping distance to 300m
Text Chat
Added support for text chat in the front-end menus when in a party
Improved profanity filter to include more languages
Fixed an issue where chat from blocked players could sometimes still be visible
Removed some status messages from text chat to make it less spammy
World Tour
Added info panel for the World Tour ‘THE FINALS’ event
Weapons
General
Fixed a bug that could cause players to experience different recoil decay rates when using some semi-automatic guns
Spear
Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack
Update 3.3.0
INTRODUCING RUBY RANK!
2024.07.03
INTRODUCING RUBY RANK
Check out the new store update:
This week we are introducing something for our most competitive Contestants - RUBY rank!
Ruby is an exclusive rank for the very best of the best, as it’s only available for the top 500 players in the world! Unlike our other ranks, the Ruby rewards will only be fully rewarded at the end of the season, so you have to make sure you’re within those top 500 positions when the season ends!
Beyond the introduction of Ruby and a store update featuring the ÖRF backpack (make sure to check it out properly, we have a few updates coming your way - all listed below:
Content and Bug Fixes
Game Modes
Ranked
Enabled Ruby Rank in Ranked Terminal Attack
Tutorial
New players will now play a tutorial that corresponds to the first gamemode they decide to try out
UI
Contracts
Fixed Quick Melee and Shotgun/Marksman Rifle contracts which were not working
Weekend contracts will now be removed when the weekend ends
"Weekend contracts" text will only be visible on the World Tour tile when available
Hid the timer for elapsed stages of the World Tour
Maps
Destruction
Fixed a bug where destruction could cause wrong simulation behavior in some situations
Update 3.2.2
We’ve pushed a small fix for an issue on Playstation that was introduced in 3.2.0.
2024.06.27
We’ve pushed a small fix for an issue on Playstation that was introduced in 3.2.0.
Update 3.2.0
Check out the Hazard Duty set and prepare for the end of the ENGIMO Open. Tomorrow, the OSPUZE Expo starts in the World Tour!
2024.06.26
Check out the store update for this week with the Hazard Duty set :
Also, we have a few fixes and tweaks to share below. Most notably, you can now reconnect in Private Matches if you are disconnected during the match! Also, we’ve had to temporarily remove Solo Bank It from Private Matches in order to fix an issue in the mode. It will be back soon.
Today is the last day of the ENGIMO Open and tomorrow, we are proud to announce the OSPUZE Expo! In this leg of the World Tour, things will get fizzy and explosive in Monaco, Las Vegas, and Kyoto! The rules will be Standard Cashout and keep an eye out for some contracts over the weekends!
Get ready to Pop. Pour. Perform!
Here’s the change list for this update:
Content and Bug Fixes
Animation
Tweaked inspect animations for carriables so that you can start a consecutive inspect quicker
Fixed an issue where the weapon would be visible while getting revived
Fixed an issue where the players would get stuck in the sword lunge animation
Fixed a bug where players could die without spawning a statue if a teammate immediately started to revive
Gadgets
Grapple Hook
Can no longer attach to surfaces that are out of bounds
Dome Shield
Fixed an issue where the Dome Shield would skip on or bounce off of water surfaces
Game Modes
Private Matches
Disconnected players can now reconnect
Fixed an issue that would cause the game to lock players in a state of accepting an invite
Solo Bank It temporarily removed due to a bug
Cashout
Fixed an issue where the Cashbox icon would not re-appear after fading away for the first time when in the possession of another team
Terminal Attack
Fixed a bug that caused extraction location names to not be visible at the start of a round
Fixed motion blur being incorrectly forced during the warm-up phase
Fixed an issue where key insertion failed after the hold interaction was complete
Improved the penalty system for delivering sanctions to players who leave the match early
Power Shift
Fixed a bug that made it possible to overtake the platform after the round had ended
Performance
Added improvements on cosmetics and distance fields to save memory
Specializations
Winch Claw
Fixed an issue where players lunging with the Sword could get stuck in a captured state when hit with the Winch Claw
UI
Fixed an issue that caused the spectator camera vignette to play in the drafting screen in Terminal Attack
Fixed the Battle Pass background to prevent it from being cleared when entering the Career screen
Changed the controller input for editing the Player Card to avoid canceling matchmaking
Fixed an issue that caused player score to be cleared for reconnected players
Disconnected players will be hidden in certain squad intro scenes
Weapons
Dagger
Fixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintended
Dev note: Melee weapons' ability to hit multiple targets was a new addition with unintended consequences. Now, we've refined it so that heavy-hitting attacks intended for single targets can't be used to hit multiple people.
Sledgehammer
Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended
SR-84
Fixed an issue where the scope glint effect would not be shown at distances over 150m
Maps
Kyoto
Tweaked destruction behavior to better support prolonged combat and traversal by making buildings collapse more slowly, break into larger chunks, and debris settle faster
Dev Note: We felt that Kyoto buildings were a bit too brittle, so we tweaked their destruction behavior to be more sturdy. We will continue to monitor this and apply further changes where necessary.
Monaco
Changed the collision of the see-through curtains so that all projectiles and thrown objects pass through them
Security
Further enhancements to our Aimbot detection system for faster reaction time
Update 3.1.0
Store update and a few fixes to read about
2024.06.19
Let’s get Dressed to Deploy in The Arena with our first store rotation and update of Season 3! We’re heading full sprint into summer and there’s a green theme in the store - from the Jaded, But Not Jaded set to the Midsummer Maypole!
The Midsummer Maypole is free to claim for the coming week, so make sure to do so!
Here is the new store update:
We’re also bringing some balance changes and stability increases.
Let’s get into the notes!
Balance Changes
Gadgets
Sonar Grenades
Decreased range from 15m to 12m
Weapons
LH1
Decreased damage from 52 to 48
Throwing Knives
Decreased damage from 63 to 60
Winch Claw
Decreased damage from 15 to 5
Content and Bug Fixes
Bug Fixes
Fixed a server crash related to certain types of destruction
Game modes
Unranked Terminal Attack
The mode now randomly selects the starting player and objective spawn scenario, proceeding through the sequence of scenarios from that point
Dev note: Terminal Attack previously had the same set sequence of scenarios as Ranked Terminal Attack, but due to it featuring less rounds, you would less often get to see the later combinations of team and objective spawns. By giving it a random starting point in the sequence, you can now experience and practice all of them more regularly.
Update 3.0.0 | Season 3 Launch
SEASON 3 STARTS NOW!
2024.06.13
THE FINALS | SEASON 3
The system has been reset! Watch the trailer:
Here’s what’s happening in Season 3:
JOIN THE WORLD TOUR
Fame, fortune, and glory. This is where all the contestants gather to reach for stardom. In the World Tour, you’ll compete to climb the ladder from Bronze to Gold and beyond. Season 3 will focus on Cashout Tournaments of 24 players in 2-3 week Tournament cycles. The top five players will be on the front page of the World Tour, so check the leaderboard often!
We’ll kick off the Season with the ENGIMO Open, the first stop on the World Tour. This event features traditional Cashout across three maps, including the new Kyoto 1568 Arena!
The World Tour is your oyster, contestants! How will you open it?
EXPLORE KYOTO 1568
The new Kyoto 1568 Arena features a network of interwoven 16th-century temples, gardens, and dense bamboo forests. Intense terrain height variation and layered buildings with hidden traversal options underneath await you in our newest and perhaps more picturesque map location. Traditional Japanese Shoji paper walls that players can shoot and tall, intricate structures ramp up the destruction!
RANK UP IN TERMINAL ATTACK
The new Rank Mode for Season 3 is Terminal Attack! Players attack and defend a terminal in this robust and exciting ranked mode by delivering a decryption key. The 5v5 mode creates close, competitive, head-to-head matches. On top of that, we’ve revamped the ranked system to better measure skill and have introduced Rank Score points so you can track your progress much more easily!
UNLOCK THE BATTLE PASS
The Battle Pass is packed with 96 rewards, 26 for free, with 1575 Multibucks to be unlocked in total. There are 10 extra rewards for the overachievers, spanning two bonus pages, which can only be earned through XP! This Season’s Battle Pass features prizes inspired by the history and pop culture of Japan!
NEW WEAPONS
We’re introducing three new weapons entering the loadout this season:
NEW TOOLS
COMPLETE THE CAREER CIRCUIT
This season, a whole new Career Circuit is available, with challenges that unlock over time and through fulfilling contracts. With these advanced challenges, you can earn XP toward the Battle Pass throughout the whole season!
We have an action-packed season full of fun rewards, amazing cosmetics, and so much more! We’re introducing Text Chat so you can chat with your team. It’s in the early stages, but give it a try! We have also added a dedicated spectator spot to Private Matches for better matches and private tournaments.
There’s plenty more to discover in this season!
Check out the details below:
Balance Changes
Builds
Light
Decreased health regeneration delay from 10 seconds to 7 seconds, meaning health starts regenerating sooner. Does not apply in the Terminal Attack game mode
Dev Note: The dynamics of Terminal Attack mode, with its limited health regen up to 100 HP, means that the Light archetype with their precise and high DPS weapons, can be very effective later in rounds. For that reason, we’ve chosen not to extend these new health regen rules to Terminal Attack for now. We’ll monitor these changes closely, as the season develops and adjust where needed.
Medium
Decreased health regeneration delay from 10 seconds to 9 seconds, meaning health starts regenerating sooner. Does not apply in Terminal Attack game mode
Healing Beam has been replaced with Guardian Turret as the default Medium Specialization
Defibrillator has been replaced with Glitch Trap as one of the default Medium Gadgets
Dev note: As Terminal Attack becomes the Ranked mode, we want to make sure new players have a loadout that works in all modes. Healing-focused items are still available.
Specializations
Goo Gun
Getting hit by goo will now block movement Specializations such as Evasive Dash, except Charge ‘n Slam
Winch Claw
Decreased max range from 20m to 17m
Increased cooldown when missing targets from 6 seconds to 7 seconds
Increased cooldown when hitting carriables or teammate’s statues from 6 seconds to 7 seconds
Increased cooldown when hitting players, Cashout Stations or Terminals from 12 seconds to 14 seconds
Gadgets
Breach Charge
Increased ammo count from 1 to 2
Increased cooldown from 15s to 26s
Decreased player damage from 200 to 80
Data Reshaper
Increased ammo count from 1 to 2
Increased cooldown from 15s to 26s
Gas Grenade
Increased radius from 4.5m to 5m
Glitch Trap - ITEM REWORK
Glitch trap is no longer a proximity detonation device
Glitch trap now has a line-of-sight application. If an enemy player stands within range and in line-of-sight to the trap it will attach a tether to them. Tethered players have the Glitch effect applied to them, preventing them from using Specializations and Gadgets, and disrupting their HUD. Players will need to break the line of sight to the trap, destroy it, or get out of range of it, to remove the effect.
Goo Grenade
Increased the size of the goo wall created by the Goo Grenade from 2x4 to 2x6
Getting hit by goo will now block Evasive Dash and Grapple Hook
Guardian Turret
The cooldown regeneration on the Guardian Turret now starts when the turret is destroyed, not when it is deployed.
Added the ability for players to remotely destroy their Guardian Turret, allowing them to trigger the cooldown if their turret is not nearby. This is done by equipping the Specialization again and holding an interaction for a brief duration.
Motion Sensor - ITEM REWORK
Motion Sensor no longer sends out impulses at regular intervals for detection
Motion Sensor now has line-of-sight application. If an enemy player stands within range and in line-of-sight to the device, the sensor will attach a tether to them. Tethered players will be scanned by the Motion Sensor, allowing friendly players to see them through walls. Players will need to break the line of sight to the sensor or destroy it, to remove the scanning effect.
Smoke Grenade
Increased ammo count from 2 to 3
Increased cooldown from 45s to 50s
Sonar Grenade
Increased detection radius from 10m to 15m
Stun Gun
Players are now unable to use Specializations while the Glitch status is applied
Weapons
93R
Updated recoil pattern, making the weapon much easier to control and hopefully making headshots easier to achieve
Dev Note: To increase viability for the 93R, we’ve made it considerably more precise but lowered the DPS slightly to offset that. Our aim is to make the weapon more effective when using precise aim and going for headshots, and we’ll continue to monitor its performance following these changes.
Decreased fire rate from 260 RPM to 210 RPM
Decreased automatic recoil recovery duration from 0.72s to 0.7s, making the weapon easier to control
Increased the damage fall-off start distance from 15m to 23m, meaning the weapon will do max damage at longer ranges now
Increased the damage fall-off max distance from 22m to 35m, increasing the range before damage fall-off is fully applied
Decreased the damage fall-off multiplier at max range from 65% to 45%, meaning the weapon will do less damage at longer ranges now
CL-40
Decreased damage from 110 to 93
Increased fire rate from 250 RPM to 275 RPM
Decreased pump-action duration from 0.7s to 0.65s
Decreased self-damage multiplier from 1 to 0.75, reducing how much damage the grenades do to the player using them
FAMAS
Decreased automatic recoil recovery duration from 1s to 0.8s, making the weapon easier to control
Decreased the delay before recoil recovery begins from 0.8s to 0.7s, making the weapon easier to control
Increased damage from 23 to 24
KS-23
Decreased pump-action duration from 0.7s to 0.575s
Lewis Gun
Further updated recoil pattern, making the weapon easier to control for the first few bullets in the sequence, but making the weapon recoil more the longer the trigger is held
Decreased damage from 25 to 22
LH1
Updated firing animation, which should make the weapon easier to use
Decreased fire rate from 300 RPM to 280 RPM
Decreased bullet dispersion when crouching and standing still, making the weapon more precise
Increased player damage from 49 to 52
Dev Note: Overall the effective damage of the LH1 should remain roughly the same, but it should now be easier to use, less nauseating, and more precise when standing still, as well as incentivizing headshots. The lower RPM should help make it feel distinct and make it easier to maintain targets in sights
M60
Updated recoil pattern, making the weapon recoil more during the first few bullets, but making it easier to control for the rest of the sequence
Decreased damage from 22 to 19
SH1900
Increased damage from 10 to 13 per pellet
Decreased fire rate from 100 RPM to 80 RPM
Increased the size of the pellet dispersion pattern, making the weapon less accurate at range
Dev Note: We've wanted for a while to make the SH1900 more effective against Heavies without making it oppressive for Lights. With higher pellet dispersion the SH1900 is now optimized for very close range only, which has allowed us to buff the damage, hopefully making Heavies easier to kill. This is a change we will be monitoring closely to measure its impact
Sledgehammer
Updated camera animation when sprinting, which should reduce motion sickness for some players
Throwing Knives
Decreased projectile speed of primary attacks from 16.5 m/s to 14.75 m/s
Decreased projectile air drag of primary attacks from 7.5 to 7, allowing the projectile to travel farther
Increased projectile speed of secondary attacks from 13.8 m/s to 18.5 m/s
Increased projectile air drag of secondary attacks from 4 to 5.5, increasing the speed at which the projectile slows down
Dev note: Our last balance changes on the Throwing Knives pushed them in the right direction but ultimately felt too powerful, changing the weapon's character too much. We have here dialed down the velocity of the regular projectiles so that leading your throws becomes a requirement again, but not to the same extent as before the last changes. Similarly we sped up the secondary projectiles so that they become a more long-range option with a focus on timing rather than leading.
V9S
Increased damage from 36 to 37
Carriables
Glitch Barrel
Decreased radius from 6m to 3.5m
Goo Barrel
Decreased the size of the goo wall created by the Goo Barrel from 2x6 to 2x4
Toxic Gas Barrel
Decreased radius from 5m to 3.5m
Dev note: Overall, we’ve seen a low use of certain gadgets when there are overlapping items available in the arena. Therefore, we are swapping some values around on arena items and gadgets to ensure the latter have a stronger effect while still ensuring players can adapt to different situations even when out of gadget charges.
Game Modes
Terminal Attack
Players must now interact with the terminal in order to deliver the decryption key, rather than throwing it into the terminal
Dev Note: It was too easy for attacking teams to rush a terminal and throw in the key to start a decryption, without needing to secure the objective first. This change should force attacking teams to seize the area around the terminal to start decrypting.
Increased the throw distance of the decryption key now that it cannot be thrown into the terminal, allowing for more passing of the key
Added ‘warm-up zones’ to Terminal Attack, limiting where players can move to for the first 25 seconds of the match. This provides more time for the defending team to prepare
Carriable canisters now respawn at the start of each round in Terminal Attack, making sure each team gets access to the same amount each round
The specific combinations of team and objective spawn locations in Ranked Terminal Attack now occur in the same sequence in both halves of the match, making matches fairer.
Added unique names to all terminal locations in the arenas, these are displayed when looking at the terminals and in the lobby screen
Added a player count notification when contestants are eliminated
Added icons in the arena and to the HUD to highlight eliminated teammates and their location
Added Ranked Terminal Attack mode with a best of 13, first to 7 format
In Ranked Terminal Attack, if the match starts without full teams, the game will be automatically abandoned early and players will return to the queue. This is done to ensure games start in a good condition
Added a half-time reset of destruction to Ranked Terminal Attack mode, so that both teams have the same starting conditions as their opponents when defending or attacking
Maps
Las Vegas
Updated Terminal Attack spawn scenarios
Monaco
Updated Terminal Attack spawn scenarios
Skyway Stadium
Added to the Terminal Attack map pool
Tweaked the Power Shift related spawn points inside the Construction area so that players are better oriented toward the platform’s path
SYS$Horizon
Updated Terminal Attack spawn scenarios
Content and Bug Fixes
Animation
Added inspect animation for carriables
Blocked left arm gestures in third-person when riding ziplines
Fixed an issue where bullets clipped with the mesh when reloading XP-54
Fixed an issue where the first throw animation on Gateway sometimes didn't play properly
Fixed an issue where an immediate melee attack was not properly displayed after using a Mesh Shield
Fixed an issue where your contestant was not centered during the “tunnel run” match intro
Fixed an issue where melee animations were sometimes not shown when exiting the emote camera.
Dev Note: This was a purely visual error, melee timings were not affected by this bug.
Audio
The audience has been reworked and will now be more responsive to various events in the arena and cheer for the contestants
Career Rank
Added 10 new Career ranks with associated rewards
Fire Propagation
Added a distance limit to all fire sources, to prevent fire from spreading infinitely
Gameplay
Made it possible to skip the elimination camera after a short while and go directly to spectating teammates
Game Modes
Added a dedicated Spectator slot to Private Matches
Updated available game modes
“Terminal Attack” remains as a base mode
Added “Terminal Attack - Ranked”
Added “Terminal Attack - Tutorial”
Added “World Tour” mode
Removed “Single Round Cashout”
Added more info to the game summary screen
Team name
Game mode
Disabled the Deathmatch game show event as it was not working as intended
Maps
New map: Kyoto
Available in Quick Cash, Tournaments, Bank It, Power Shift and Terminal Attack game modes
Features shallow water that will slow the player’s movement speed, making it risky to cross large open bodies of water
Shoji paper walls that allow bullets to pass through easily
Settings
New volume slider in settings for changing the commentator dialogue volume separately from the in-world dialogue
Store
Enabled single-item purchases for bundles from previous seasons
UI
Text chat added to the PC version
Player cards
Added background customization
Added badges that display your rank in World Tour and Ranked Mode
Updated the end-of-round screen to include player cards and to highlight stats
Added a shortcut button to the Play menu from the Career screen
Added a cooldown for the event log when spamming pings and voice lines
Updated event log messages for various types of pings
Updated event log messages related to Cashouts and Terminals to be consistent and always include information about which objective was pinged
Added missing event log messages for certain pings on various objectives, like Cashboxes and Decryption Keys
“Attacking here” ping wheel action was renamed to “Attack here”
“Defending here” ping wheel action was renamed to “Defend here”
Updated “Attack Here” and “Defend Here” event log messages to match the character voice lines
Added event log message when pinging ziplines
It’s now possible to zoom in on pets in the Battle Pass and Store screens
Temporarily disabled the re-rolling of Daily Contracts
Dev Note: We currently have a very small pool of Daily Contracts and felt it was unfair for players to spend VRs to re-roll a contract to only keep getting limited options in return. We hope to introduce more Contracts during the season and then re-enable re-rolls at some point when they offer more value.
Weapons
Added Season 3 items
Dual Blades - Medium Weapon
Recurve Bow - Light Weapon
Spear - Heavy Weapon
Winch Claw - Heavy Specialization
Thermal Bore - Light Gadget
Updated several Equipment HUD Icons:
All Grenades
All Mines
C4
Breach Charge
APS Turret
Barricade
Motion Sensor
Thermal Vision
Riot Shield
Added 1 more progression level, with associated reward, for all weapons and gadgets. All item-based Specializations (e.g., Guardian Turret or Goo Gun) also received this.
Fixed an issue where equipped charms would disappear when standing close to walls
Fixed an emote animation exploit with the Sword
Dev note: While these moves discovered by players increase the effectiveness of some melee weapons, they are ultimately exploits and ones that most players find hard to use or unintuitive, adding confusion to the game (especially for those on the receiving end). Since there’s been many changes to melee recently, we believe the viability of melee has been increased and that exploits shouldn’t be needed to compete, but we’ll continue to monitor how the meta develops during Season 3 and will be listening closely to your feedback!
Security
Updates to our Aimbot detection system
In-game reporting feedback - We'll inform players who report unfair gameplay when appropriate actions have been taken.
Update 2.11.0
Store update and a few fixes to read about
2024.06.05
Sun’s out, guns out in The Arena this week with a store update featuring the No Oasis Set as well as the matching Desert Dust Set featuring no less than eight weapons!
We also want to congratulate all of you on beating the Community Event! The pink tank featuring the panda print will be in your inventory in a couple of days - well done everyone!
Here is the new store update:
As for today, the last update of Season 2, we’re bringing you a couple of bug fixes and then we set our sights on Season 3. This update will only need to be downloaded by PC players, console players will not need to update their games but will still see the updated store.
Content and Bug Fixes
Performance
Fixed a crash related to certain hardware which was introduced in 2.10
Fixed an issue which prevented parties from joining Private Matches
Hotfix 2.10.4
Hotfix for issues introduced in Update 2.10.0
2024.05.31
We’re pushing out a Hotfix for many of the issues introduced in Update 2.10.0 this week. Huge thank you to our community for helping us find and define the most pressing issues.
Here are the updates:
Gameplay
Fixed Aim Assist to prevent tracking enemy contestants through objects such as walls, terrain, etc.
Reverted a change that removed directional weapon binding for controller
UI
Fixed Enemy Healthbars persisting on screen longer than intended, as well as being visible through walls/terrain
Fixed an issue where players could not track contracts in rookie/challenger/pro/master circuits
Fixed the incorrect message displayed when an account is restricted from playing
Weapons
Removed an exploit where animation canceling allowed certain weapons, such as FAMAS, Throwing Knives, R93, to be fired at a much higher rate than intended