SEASON 4 | NEWS AND PATCHNOTES

Oscar Lundberg Oscar Lundberg

Update 3.6.0

Check out the new World Tour with Cashout rule changes and more!

 

2024.07.24

LET THE GAMES BEGIN! 

We hope you’re warmed up and ready, Contestants, because the next stop on the World Tour is the VOLPE Championship, and it’s offering some contracts with exclusive sports gear rewards! We’re also running brand new Twitch Drops throughout this World Tour stop, so make sure you tune in for some THE FINALS on Twitch.Tv!


The sponsors are also in full swing fighting over exposure in this week’s store update; check it out below:

Summer is in full swing and vacation times are in full effect, but this week still has some rather substantial changes and bug fixes. In the VOLPE Championship, we’re upping the amount of money you earn per elimination in Cashout, and granting your team part of the vault value immediately when initiating a cashout! We’re also completely removing cash penalties from team wipes - make sure to try these changes out and let us know what you think.

On the bug-fixing side, we have a second fix coming in for the infinite loading screen issue and the issue that prevented contestants from using their specializations, weapons, and gadgets at certain times. For our controller friends, we’ve also fixed the aim assist issue introduced in 3.4 for controller players on PC.

Full list of changes and fixes below:

Balance Changes

Gadgets 

Goo Grenade 

  • Increased the time it takes for fire to destroy goo from 6s to 12s

Game Modes

Cashout

  • Increased cash awarded for kills from $200 to $500

  • ~30% of the cash in a Cashbox is now awarded to the team that deposits the Cashbox the moment it is added to the Cashout Station. The remaining ~70% of the cash in a Cashbox is awarded when the cashout is completed at the Cashout Station. These values are rounded off to give easier-to-understand values. This replaces the previous $2000 a team would receive for initiating a cashout.

  • Removed all cash loss penalties for team wipes

  • Updated the Vault spawning logic at the start of a match for more even distribution

  • Added new notification messages to the HUD for when cash is awarded to a team

  • Increased the time taken to steal a cashout from 6s to 7s

    Dev Note: We’ve felt for some time that Cashout generates more ‘third party’ fights than intended, as well as long-lasting team-versus-team encounters, and that happens in part because of the incentives of the scoring system. We are testing the changes above to see if they address these issues and improve the overall experience.  These changes have been selected as the ruleset for the VOLPE Championships. We’ll monitor how they perform via telemetry and your feedback and will adjust them as needed.   

Ranked Terminal Attack

  • Destruction is now reset at half-time without needing to reload the level
    Dev note: This should give a smoother experience and reduce downtime

Terminal Attack & Ranked Terminal Attack

  • Added health regeneration thresholds per archetype to Terminal Attack, meaning players will now regenerate health up to a specific threshold based on if they are a Light, Medium or Heavy, rather than the current fixed 100HP. New thresholds are:

    • Light = 100HP

    • Medium = 125HP

    • Heavy = 150HP

      Dev Note: We feel this change will help level the playing field, as well as reduce the effectiveness of ‘poke’ damage with weapons like the SR-84. We also feel this change better represents the variety in the archetypes.  

Specializations

Evasive Dash

  • Increased the cooldown duration from 5.5s to 6.5s per charge

Goo Gun

  • Increased the time it takes for fire to destroy goo from 6s to 12s

Grapple Hook

  • Decreased the cooldown duration from 10s to 8s

Healing Beam

  • Decreased the time taken until the Healing Beam can overheat from 7s to 5.5s

Dev Note: Overheating is something Healing Beam users rarely have to manage, so we’ve lowered the time to overheat which means players need to be slightly more controlled in their use of it.

Weapons 

93R

  • Slightly decreased bullet dispersion when firing from the hip in all stances, making the weapon more accurate

  • Decreased the amount of horizontal recoil when firing the 93R, making it easier to control and more precise

  • Slightly tightened the cluster of bullets fired in a burst, making the weapon more precise

Content and Bug Fixes 

Contracts

  • Updated the text on some contracts to say they are earned for ‘rounds,’ not ‘matches,’ to make them clearer

  • Added some additional Contract types

Gadgets 

General

  • Fixed an issue where some Gadgets could become ‘locked’ and unable to fire/use

Goo Grenade

  • Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes

Game Modes

Private Matches

  • Added ‘Pause match’ functionality to private matches. Anybody in a spectator slot can pause the match using the R button

World Tour

  • Fixed an issue where the ‘elimination’ outro screen at the end of a tournament would not show up correctly

Ranked Terminal Attack

  • Adjusted how Ranked Score (RS) updates are calculated for parties.

    Dev Note: This should lead to more intuitive RS changes for parties with smaller RS differences between members. Parties with higher RS differences between members will see more appropriate updates based on their own RS. The result should mean that RS changes will be better based on the match result, i.e. larger RS gained when beating stronger teams, and less RS gained when beating weaker teams.

Specializations 

General

  • Fixed an issue where some Specializations could become ‘locked’ and unable to fire/use

Goo Gun

  • Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes

UI 

Game Summary Screen

  • Brought back the “deaths” statistic to the summary

  • Brought back the mixed-caps style font

Front-end menus

  • Fixed several issues that could result in ‘out of memory’ crashes

  • Fixed an issue where having text chat open could block some button inputs

HUD

  • Fixed an issue where the colorblind settings would not update in the Terminal Attack score widget

Ping System

  • Changed default ping intent on Cashout Stations owned by enemy teams to "attack"

  • Jump pads now generate an event log message when pinged

  • Fixed an event log message that had incorrect player name data

  • Updated event log message text from “Going to vault X” to “Move to vault X,” to bring it in line with other instructional pings 

  • Added a new HUD icon when pinging player statues

Weapons

General

  • Fixed an issue where some Weapons could become ‘locked’ and unable to fire/use

 
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Dusty Gustafsson Dusty Gustafsson

Update 3.5.0

Fix for Xbox players, new community event, the Protocol Core Set, and lock in your aim with the futuristic Mech-Arrow Set!

 

2024.07.18

Protocol Core, Community Event & Bug Fixes!

Get ready for a brand new community event, the Protocol Core Set, and lock in your aim with the futuristic Mech-Arrow Set!

Check them out in the brand-new store update:

Today, we’re kicking off the first Community Event of Season 3, and we are challenging you to eliminate 1,900.000 contestants using the weapons and gadgets introduced in Season 3! Join in the race to fill the meter, and everyone who contributes will win the DISSUN Capacitor skin for Dual Blades.

We’re happy to announce that this update will also happen on Xbox, so the wait is over! With the issue resolved, we want to thank all of our Xbox players for their patience! This interruption in the update schedule was not planned and took far too long to fix. As a thank you for your endurance and as a nod to our own…issues… in this situation, we are gifting all Xbox players the Skill Issue Set. Expect your gift to show up in the next few days!

Certain fixes and server changes intended for this update have been postponed as we prioritized making sure all Contestants got up to speed on the updates, so you can expect more changes to come. But, in order to make sure things are running smoothly, this update will only include:

Content and Bug Fixes 

Build

  • Ensured all platforms are on the same build to re-enable crossplay and content updates for Xbox

Performance

  • This week we fixed one of the bugs causing players to be stuck in an infinite loading screen

  • Fixed a bug that caused players to be unable to properly cancel ranked matches 






 
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Oscar Lundberg Oscar Lundberg

Update 3.4.0

ISEUL-T CUP, Pond Dweller & The Pro Circuit!

 

2024.07.10

ISEUL-T CUP, Pond Dweller & The Pro Circuit!

Update 3.4 is coming in hot with multiple features and changes fighting over the spotlight! ISEUL-T is entering The Arena as the latest sponsor on the next stop of the World Tour - The ISEUL-T Cup! The Pro Circuit also goes live with this update, however, both of these changes are sharing that spotlight with a certain green someone in our latest store update…

Introducing the Pond Dweller:

Also, we have quite the list of changes this time including several changes to Bank-It, shorter wait-times in Terminal Attack, the addition of party chat while in the main menu and the ability to equip multiple weapon animations to the same gun.

Those of you with a keen eye will also notice that we’ve added an info panel that explains the World Tour’s FINALS event - check it out in-game.

Finally, both Polish and Turkish translations of THE FINALS are now live with this update, so make sure to throw a “Cześć” or “Merhaba” into team chat at the start of a game!

Full list of changes included in this update:

Balance Changes

Gadgets 

Breach Charge

  • Decreased minimum damage applied at outer edge of explosions to 0

  • Increased damage radius from 2m to 2.5m

  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Dev Note: Previously, our area of effect (AoE) Weapons and Gadgets had several ‘damage shelves’, where damage would fall off radically at the edge of the inner radius of a blast and at the edge of the outer radius. This could result in AoE damage feeling somewhat inconsistent. These changes now cause damage to fall-off linearly from the inner radius damage value, down to 0 at the outer edge of the radius, which we believe will feel much more consistent. The radius of each AoE weapon has been increased slightly as a result of this, as the outer edge of explosions now does much less damage than it did previously.  

C4

  • Decreased minimum damage applied at outer edge of explosions to 0

  • Increased damage radius from 6m to 6.5m

  • Set damage fall-off to scale linearly from the max damage radius to the outer radius  

Explosive Mine

  • Decreased minimum damage applied at outer edge of explosions to 0

  • Increased damage radius from 3.5m to 4.25m

  • Set damage fall-off to scale linearly from the max damage radius to the outer radius 

Frag Grenade

  • Decreased minimum damage applied at outer edge of explosions to 0

  • Increased damage radius from 4.5m to 5m

  • Set damage fall-off to scale linearly from the max damage radius to the outer radius 

Game Modes

Dev Note: These changes are the first part of a series of improvements we’re planning to make to each of our game modes over the course of Season 3, including our Cashout and Power Shift modes. These changes will cover a range of areas, from pacing to scoring. The goal is to smooth out some of the rough edges in each of our modes, hopefully leading to a better overall experience across all our modes.  

Bank It

  • Removed team wipes

  • Decreased respawn time from 17 seconds to 10 seconds

  • Added the ability for players to change to a different Contestant while dead

Terminal Attack & Ranked Terminal Attack

  • Decreased lobby duration from 15 seconds to 10 seconds

  • Decreased warm-up duration from 25 seconds to 20 seconds

  • Decreased round duration from 150 seconds to 130 seconds

Weapons 

CL-40

  • Decreased minimum damage applied at outer edge of explosions to 0

  • Increased damage radius from 2.6m to 3m

  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

Dev Note: As with the AoE Gadgets, our AoE weapons have also been updated to get more consistent feeling damage fall-off.  

MGL-32

  • Decreased minimum damage applied at outer edge of explosions to 0

  • Increased damage radius from 3.75m to 4m

  • Set damage fall-off to scale linearly from the max damage radius to the outer radius

RPG-7

  • Decreased minimum damage applied at outer edge of explosions to 0

  • Increased damage radius from 4.5m to 5.5m

  • Set damage fall-off to scale linearly from the max damage radius to the outer radius  

Content and Bug Fixes

Animation 

  • Fixed a bad transition animation between the Winch Claw and using the ability to lift items

  • Fixed an issue where players could not play emote animations consecutive times

  • Added support for enabling multiple custom weapon animations at once. If multiple animations are equipped, an animation will be randomly selected from that list when triggered

Characters 

  • Fixed a bug that caused ‘General Goodboy’ pet to be rendered with blurry artifacts

  • Fixed various smaller issues with cosmetic items, such as various clipping issues

Gadgets 

Thermal Bore

  • Fixed an issue where the Thermal Bore could become stuck in mid-air

Game Modes

Bank It

  • Fixed an issue where it would sometimes not be possible to respawn

Practice Range

  • Added Season 2 trophies for Ranked, Terminal Attack event & season

Ranked Terminal Attack

  • Fixed an issue where the full rank score gain could sometimes not be given to players due to the losing team abandoning the match 

Localization

  • Added support for Turkish and Polish languages 

Maps

Kyoto

  • Made various fixes to improve the quality of building destruction

  • Fixed various issues were there were gaps in the map

Matchmaking

  • Fixed an issue where the matchmaking region could be wrongly set for new players on consoles

Stability

  • Fixed several issues that could cause client crashes

  • Fixed one issue where players could sometimes spawn into a game and be unable to attack or use Gadgets

  • Fixed one of the issues which would cause a player to be unable to fire their weapon or use their abilities

UI 

HUD

  • Fixed an issue where respawn markers could fly off to unintended locations

Ping System

  • Increased max ping distance to 300m

Text Chat

  • Added support for text chat in the front-end menus when in a party

  • Improved profanity filter to include more languages

  • Fixed an issue where chat from blocked players could sometimes still be visible

  • Removed some status messages from text chat to make it less spammy

World Tour 

  • Added info panel for the World Tour ‘THE FINALS’ event

Weapons

General

  • Fixed a bug that could cause players to experience different recoil decay rates when using some semi-automatic guns 

Spear

  • Reduced the impulse applied by the secondary attack, to prevent some objects being pushed a long way by the attack

 
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Dusty Gustafsson Dusty Gustafsson

Update 3.3.0

INTRODUCING RUBY RANK!

 

2024.07.03

INTRODUCING RUBY RANK

Check out the new store update: 

This week we are introducing something for our most competitive Contestants - RUBY rank!

Ruby is an exclusive rank for the very best of the best, as it’s only available for the top 500 players in the world! Unlike our other ranks, the Ruby rewards will only be fully rewarded at the end of the season, so you have to make sure you’re within those top 500 positions when the season ends!

Beyond the introduction of Ruby and a store update featuring the ÖRF backpack (make sure to check it out properly, we have a few updates coming your way - all listed below: 


Content and Bug Fixes

Game Modes 

Ranked

  • Enabled Ruby Rank in Ranked Terminal Attack

Tutorial

  • New players will now play a tutorial that corresponds to the first gamemode they decide to try out

UI

Contracts

  • Fixed Quick Melee and Shotgun/Marksman Rifle contracts which were not working 

  • Weekend contracts will now be removed when the weekend ends

  • "Weekend contracts" text will only be visible on the World Tour tile when available

  • Hid the timer for elapsed stages of the World Tour

Maps 

Destruction

  • Fixed a bug where destruction could cause wrong simulation behavior in some situations



 
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Dusty Gustafsson Dusty Gustafsson

Update 3.2.2

We’ve pushed a small fix for an issue on Playstation that was introduced in 3.2.0.

 

2024.06.27

We’ve pushed a small fix for an issue on Playstation that was introduced in 3.2.0.

 
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Dusty Gustafsson Dusty Gustafsson

Update 3.2.0

Check out the Hazard Duty set and prepare for the end of the ENGIMO Open. Tomorrow, the OSPUZE Expo starts in the World Tour!

 

2024.06.26

Check out the store update for this week with the Hazard Duty set :

Also, we have a few fixes and tweaks to share below. Most notably, you can now reconnect in Private Matches if you are disconnected during the match! Also, we’ve had to temporarily remove Solo Bank It from Private Matches in order to fix an issue in the mode. It will be back soon.

Today is the last day of the ENGIMO Open and tomorrow, we are proud to announce the OSPUZE Expo! In this leg of the World Tour, things will get fizzy and explosive in Monaco, Las Vegas, and Kyoto! The rules will be Standard Cashout and keep an eye out for some contracts over the weekends!

Get ready to Pop. Pour. Perform!

Here’s the change list for this update:

Content and Bug Fixes

Animation 

  • Tweaked inspect animations for carriables so that you can start a consecutive inspect quicker

  • Fixed an issue where the weapon would be visible while getting revived

  • Fixed an issue where the players would get stuck in the sword lunge animation

  • Fixed a bug where players could die without spawning a statue if a teammate immediately started to revive

Gadgets

Grapple Hook 

  • Can no longer attach to surfaces that are out of bounds

Dome Shield 

  • Fixed an issue where the Dome Shield would skip on or bounce off of water surfaces 

Game Modes

Private Matches

  • Disconnected players can now reconnect

  • Fixed an issue that would cause the game to lock players in a state of accepting an invite 

  • Solo Bank It temporarily removed due to a bug

Cashout 

  • Fixed an issue where the Cashbox icon would not re-appear after fading away for the first time when in the possession of another team

Terminal Attack

  • Fixed a bug that caused extraction location names to not be visible at the start of a round

  • Fixed motion blur being incorrectly forced during the warm-up phase

  • Fixed an issue where key insertion failed after the hold interaction was complete 

  • Improved the penalty system for delivering sanctions to players who leave the match early

Power Shift 

  • Fixed a bug that made it possible to overtake the platform after the round had ended

Performance

  • Added improvements on cosmetics and distance fields to save memory 

Specializations

Winch Claw 

  • Fixed an issue where players lunging with the Sword could get stuck in a captured state when hit with the Winch Claw 

UI 

  • Fixed an issue that caused the spectator camera vignette to play in the drafting screen in Terminal Attack

  • Fixed the Battle Pass background to prevent it from being cleared when entering the Career screen 

  • Changed the controller input for editing the Player Card to avoid canceling matchmaking

  • Fixed an issue that caused player score to be cleared for reconnected players 

  • Disconnected players will be hidden in certain squad intro scenes

Weapons

Dagger

  • Fixed an issue where the Dagger’s secondary backstab attack could hit multiple players at once, which was unintended
    Dev note: Melee weapons' ability to hit multiple targets was a new addition with unintended consequences. Now, we've refined it so that heavy-hitting attacks intended for single targets can't be used to hit multiple people.

Sledgehammer 

  • Fixed an issue where the Sledgehammer’s secondary overhead swing attack could hit multiple players at once, which was unintended

SR-84

  • Fixed an issue where the scope glint effect would not be shown at distances over 150m

Maps

Kyoto

  • Tweaked destruction behavior to better support prolonged combat and traversal by making buildings collapse more slowly, break into larger chunks, and debris settle faster
    Dev Note:  We felt that Kyoto buildings were a bit too brittle, so we tweaked their destruction behavior to be more sturdy. We will continue to monitor this and apply further changes where necessary.

Monaco

  • Changed the collision of the see-through curtains so that all projectiles and thrown objects pass through them

Security

  • Further enhancements to our Aimbot detection system for faster reaction time

 
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Oscar Lundberg Oscar Lundberg

Update 3.1.0

Store update and a few fixes to read about

 

2024.06.19

Let’s get Dressed to Deploy in The Arena with our first store rotation and update of Season 3! We’re heading full sprint into summer and there’s a green theme in the store - from the Jaded, But Not Jaded set to the Midsummer Maypole! 

The Midsummer Maypole is free to claim for the coming week, so make sure to do so!

Here is the new store update:

We’re also bringing some balance changes and stability increases.

Let’s get into the notes!

Balance Changes

Gadgets

Sonar Grenades

  • Decreased range from 15m to 12m

Weapons

LH1

  • Decreased damage from 52 to 48

Throwing Knives

  • Decreased damage from 63 to 60

Winch Claw

  • Decreased damage from 15 to 5


Content and Bug Fixes

Bug Fixes

Fixed a server crash related to certain types of destruction

Game modes

Unranked Terminal Attack

  • The mode now randomly selects the starting player and objective spawn scenario, proceeding through the sequence of scenarios from that point

    Dev note: Terminal Attack previously had the same set sequence of scenarios as Ranked Terminal Attack, but due to it featuring less rounds, you would less often get to see the later combinations of team and objective spawns. By giving it a random starting point in the sequence, you can now experience and practice all of them more regularly.



 
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Dusty Gustafsson Dusty Gustafsson

Update 3.0.0 | Season 3 Launch

SEASON 3 STARTS NOW!

 

2024.06.13

THE FINALS | SEASON 3

The system has been reset! Watch the trailer:

Here’s what’s happening in Season 3:

JOIN THE WORLD TOUR

Fame, fortune, and glory. This is where all the contestants gather to reach for stardom. In the World Tour, you’ll compete to climb the ladder from Bronze to Gold and beyond. Season 3 will focus on Cashout Tournaments of 24 players in 2-3 week Tournament cycles. The top five players will be on the front page of the World Tour, so check the leaderboard often!

We’ll kick off the Season with the ENGIMO Open, the first stop on the World Tour. This event features traditional Cashout across three maps, including the new Kyoto 1568 Arena!

The World Tour is your oyster, contestants! How will you open it?

EXPLORE KYOTO 1568

The new Kyoto 1568 Arena features a network of interwoven 16th-century temples, gardens, and dense bamboo forests. Intense terrain height variation and layered buildings with hidden traversal options underneath await you in our newest and perhaps more picturesque map location. Traditional Japanese Shoji paper walls that players can shoot and tall, intricate structures ramp up the destruction!

RANK UP IN TERMINAL ATTACK

The new Rank Mode for Season 3 is Terminal Attack!  Players attack and defend a terminal in this robust and exciting ranked mode by delivering a decryption key. The 5v5 mode creates close, competitive, head-to-head matches. On top of that, we’ve revamped the ranked system to better measure skill and have introduced Rank Score points so you can track your progress much more easily! 

UNLOCK THE BATTLE PASS

The Battle Pass is packed with 96 rewards, 26 for free, with 1575 Multibucks to be unlocked in total. There are 10 extra rewards for the overachievers, spanning two bonus pages, which can only be earned through XP! This Season’s Battle Pass features prizes inspired by the history and pop culture of Japan!

NEW WEAPONS

We’re introducing three new weapons entering the loadout this season:

RECURVE BOW

A new weapon for the LIGHT Build: a high-skill, medium- to long-ranged bow that shoots arrows in a curved arc. Its range and damage increase the further back the bowstring has been drawn.

 

DUAL BLADES

A new melee weapon for the MEDIUM Build: its primary attack is a fast, multi-strike combo with a wide reach. It can also block and deflect incoming bullets in a defensive stance.

 

SPEAR

A new melee weapon for the HEAVY Build: its primary attack is a fast long-range stab. It can also be spun up to cover a wider area. It deals less damage than the Heavy’s Sledge Hammer but is decidedly more nimble.

 

NEW TOOLS

THERMAL BORE

a new gadget for LIGHTS: a long-range, high-cooldown, tactical breaching gadget, that’s best used to breach walls, buildings, and other obstacles from a distance, to open up pathways or sightlines for you and your team. Perfect in combination with a long-range weapon!

WINCH CLAW

a new specialization for HEAVIES: launches a chain that pulls objects or enemies toward you, briefly stunning them, making it a perfect companion to the new Spear. Requires tactical use, accuracy, and skill!

 

COMPLETE THE CAREER CIRCUIT

This season, a whole new Career Circuit is available, with challenges that unlock over time and through fulfilling contracts. With these advanced challenges, you can earn XP toward the Battle Pass throughout the whole season!

We have an action-packed season full of fun rewards, amazing cosmetics, and so much more! We’re introducing Text Chat so you can chat with your team. It’s in the early stages, but give it a try! We have also added a dedicated spectator spot to Private Matches for better matches and private tournaments.

There’s plenty more to discover in this season!

Check out the details below: 

Balance Changes

Builds

Light

  • Decreased health regeneration delay from 10 seconds to 7 seconds, meaning health starts regenerating sooner. Does not apply in the Terminal Attack game mode
    Dev Note: The dynamics of Terminal Attack mode, with its limited health regen up to 100 HP, means that the Light archetype with their precise and high DPS weapons, can be very effective later in rounds. For that reason, we’ve chosen not to extend these new health regen rules to Terminal Attack for now. We’ll monitor these changes closely, as the season develops and adjust where needed. 

Medium

  • Decreased health regeneration delay from 10 seconds to 9 seconds, meaning health starts regenerating sooner. Does not apply in Terminal Attack game mode

  • Healing Beam has been replaced with Guardian Turret as the default Medium Specialization

  • Defibrillator has been replaced with Glitch Trap as one of the default Medium Gadgets
    Dev note: As Terminal Attack becomes the Ranked mode, we want to make sure new players have a loadout that works in all modes. Healing-focused items are still available.

Specializations

Goo Gun 

  • Getting hit by goo will now block movement Specializations such as Evasive Dash, except Charge ‘n Slam 

Winch Claw

  • Decreased max range from 20m to 17m

  • Increased cooldown when missing targets from 6 seconds to 7 seconds 

  • Increased cooldown when hitting carriables or teammate’s statues from 6 seconds to 7 seconds 

  • Increased cooldown when hitting players, Cashout Stations or Terminals from 12 seconds to 14 seconds 

Gadgets 

Breach Charge

  • Increased ammo count from 1 to 2

  • Increased cooldown from 15s to 26s

  • Decreased player damage from 200 to 80

Data Reshaper

  • Increased ammo count from 1 to 2

  • Increased cooldown from 15s to 26s

Gas Grenade

  • Increased radius from 4.5m to 5m

Glitch Trap - ITEM REWORK

  • Glitch trap is no longer a proximity detonation device

  • Glitch trap now has a line-of-sight application. If an enemy player stands within range and in line-of-sight to the trap it will attach a tether to them. Tethered players have the Glitch effect applied to them, preventing them from using Specializations and Gadgets, and disrupting their HUD. Players will need to break the line of sight to the trap, destroy it, or get out of range of it, to remove the effect.

Goo Grenade

  • Increased the size of the goo wall created by the Goo Grenade from 2x4 to 2x6

  • Getting hit by goo will now block Evasive Dash and Grapple Hook

Guardian Turret

  • The cooldown regeneration on the Guardian Turret now starts when the turret is destroyed, not when it is deployed. 

  • Added the ability for players to remotely destroy their Guardian Turret, allowing them to trigger the cooldown if their turret is not nearby. This is done by equipping the Specialization again and holding an interaction for a brief duration.

Motion Sensor - ITEM REWORK

  • Motion Sensor no longer sends out impulses at regular intervals for detection

  • Motion Sensor now has line-of-sight application. If an enemy player stands within range and in line-of-sight to the device, the sensor will attach a tether to them. Tethered players will be scanned by the Motion Sensor, allowing friendly players to see them through walls. Players will need to break the line of sight to the sensor or destroy it, to remove the scanning effect.

Smoke Grenade

  • Increased ammo count from 2 to 3

  • Increased cooldown from 45s to 50s

Sonar Grenade

  • Increased detection radius from 10m to 15m

Stun Gun

  • Players are now unable to use Specializations while the Glitch status is applied

Weapons 

93R

  • Updated recoil pattern, making the weapon much easier to control and hopefully making headshots easier to achieve

    Dev Note: To increase viability for the 93R, we’ve made it considerably more precise but lowered the DPS slightly to offset that. Our aim is to make the weapon more effective when using precise aim and going for headshots, and we’ll continue to monitor its performance following these changes.

  • Decreased fire rate from 260 RPM to 210 RPM

  • Decreased automatic recoil recovery duration from 0.72s to 0.7s, making the weapon easier to control

  • Increased the damage fall-off start distance from 15m to 23m, meaning the weapon will do max damage at longer ranges now

  • Increased the damage fall-off max distance from 22m to 35m, increasing the range before damage fall-off is fully applied

  • Decreased the damage fall-off multiplier at max range from 65% to 45%, meaning the weapon will do less damage at longer ranges now

CL-40

  • Decreased damage from 110 to 93

  • Increased fire rate from 250 RPM to 275 RPM

  • Decreased pump-action duration from 0.7s to 0.65s

  • Decreased self-damage multiplier from 1 to 0.75, reducing how much damage the grenades do to the player using them

FAMAS

  • Decreased automatic recoil recovery duration from 1s to 0.8s, making the weapon easier to control

  • Decreased the delay before recoil recovery begins from 0.8s to 0.7s, making the weapon easier to control

  • Increased damage from 23 to 24

KS-23

  • Decreased pump-action duration from 0.7s to 0.575s

Lewis Gun

  • Further updated recoil pattern, making the weapon easier to control for the first few bullets in the sequence, but making the weapon recoil more the longer the trigger is held

  • Decreased damage from 25 to 22

LH1

  • Updated firing animation, which should make the weapon easier to use

  • Decreased fire rate from 300 RPM to 280 RPM

  • Decreased bullet dispersion when crouching and standing still, making the weapon more precise

  • Increased player damage from 49 to 52
    Dev Note: Overall the effective damage of the LH1 should remain roughly the same, but it should now be easier to use, less nauseating, and more precise when standing still, as well as incentivizing headshots. The lower RPM should help make it feel distinct and make it easier to maintain targets in sights

M60

  • Updated recoil pattern, making the weapon recoil more during the first few bullets, but making it easier to control for the rest of the sequence

  • Decreased damage from 22 to 19

SH1900

  • Increased damage from 10 to 13 per pellet

  • Decreased fire rate from 100 RPM to 80 RPM

  • Increased the size of the pellet dispersion pattern, making the weapon less accurate at range
    Dev Note: We've wanted for a while to make the SH1900 more effective against Heavies without making it oppressive for Lights. With higher pellet dispersion the SH1900 is now optimized for very close range only, which has allowed us to buff the damage, hopefully making Heavies easier to kill. This is a change we will be monitoring closely to measure its impact

Sledgehammer 

  • Updated camera animation when sprinting, which should reduce motion sickness for some players

Throwing Knives

  • Decreased projectile speed of primary attacks from 16.5 m/s to 14.75 m/s 

  • Decreased projectile air drag of primary attacks from 7.5 to 7, allowing the projectile to travel farther 

  • Increased projectile speed of secondary attacks from 13.8 m/s to 18.5 m/s

  • Increased projectile air drag of secondary attacks from 4 to 5.5, increasing the speed at which the projectile slows down
    Dev note: Our last balance changes on the Throwing Knives pushed them in the right direction but ultimately felt too powerful, changing the weapon's character too much. We have here dialed down the velocity of the regular projectiles so that leading your throws becomes a requirement again, but not to the same extent as before the last changes. Similarly we sped up the secondary projectiles so that they become a more long-range option with a focus on timing rather than leading.

V9S

  • Increased damage from 36 to 37

Carriables

Glitch Barrel

  • Decreased radius from 6m to 3.5m

Goo Barrel

  • Decreased the size of the goo wall created by the Goo Barrel from 2x6 to 2x4

Toxic Gas Barrel

  • Decreased radius from 5m to 3.5m
    Dev note: Overall, we’ve seen a low use of certain gadgets when there are overlapping items available in the arena. Therefore, we are swapping some values around on arena items and gadgets to ensure the latter have a stronger effect while still ensuring players can adapt to different situations even when out of gadget charges.

Game Modes

Terminal Attack

  • Players must now interact with the terminal in order to deliver the decryption key, rather than throwing it into the terminal
    Dev Note: It was too easy for attacking teams to rush a terminal and throw in the key to start a decryption, without needing to secure the objective first. This change should force attacking teams to seize the area around the terminal to start decrypting. 

  • Increased the throw distance of the decryption key now that it cannot be thrown into the terminal, allowing for more passing of the key

  • Added ‘warm-up zones’ to Terminal Attack, limiting where players can move to for the first 25 seconds of the match. This provides more time for the defending team to prepare 

  • Carriable canisters now respawn at the start of each round in Terminal Attack, making sure each team gets access to the same amount each round

  • The specific combinations of team and objective spawn locations in Ranked Terminal Attack now occur in the same sequence in both halves of the match, making matches fairer. 

  • Added unique names to all terminal locations in the arenas, these are displayed when looking at the terminals and in the lobby screen

  • Added a player count notification when contestants are eliminated

  • Added icons in the arena and to the HUD to highlight eliminated teammates and their location

  • Added Ranked Terminal Attack mode with a best of 13, first to 7 format

  • In Ranked Terminal Attack, if the match starts without full teams, the game will be automatically abandoned early and players will return to the queue. This is done to ensure games start in a good condition

  • Added a half-time reset of destruction to Ranked Terminal Attack mode, so that both teams have the same starting conditions as their opponents when defending or attacking

Maps

Las Vegas

  • Updated Terminal Attack spawn scenarios 

Monaco

  • Updated Terminal Attack spawn scenarios

Skyway Stadium

  • Added to the Terminal Attack map pool

  • Tweaked the Power Shift related spawn points inside the Construction area so that players are better oriented toward the platform’s path

SYS$Horizon

  • Updated Terminal Attack spawn scenarios

Content and Bug Fixes

Animation 

  • Added inspect animation for carriables 

  • Blocked left arm gestures in third-person when riding ziplines

  • Fixed an issue where bullets clipped with the mesh when reloading XP-54

  • Fixed an issue where the first throw animation on Gateway sometimes didn't play properly

  • Fixed an issue where an immediate melee attack was not properly displayed after using a Mesh Shield

  • Fixed an issue where your contestant was not centered during the “tunnel run” match intro

  • Fixed an issue where melee animations were sometimes not shown when exiting the emote camera.
    Dev Note: This was a purely visual error, melee timings were not affected by this bug. 


Audio
 

  • The audience has been reworked and will now be more responsive to various events in the arena and cheer for the contestants


Career Rank 

  • Added 10 new Career ranks with associated rewards

Fire Propagation

  • Added a distance limit to all fire sources, to prevent fire from spreading infinitely

Gameplay

  • Made it possible to skip the elimination camera after a short while and go directly to spectating teammates


Game Modes 

  • Added a dedicated Spectator slot to Private Matches 

  • Updated available game modes

    • “Terminal Attack” remains as a base mode

    • Added “Terminal Attack - Ranked”

    • Added “Terminal Attack - Tutorial”

    • Added “World Tour” mode

    • Removed “Single Round Cashout”

  • Added more info to the game summary screen

    • Team name

    • Game mode

  • Disabled the Deathmatch game show event as it was not working as intended


Maps 

New map: Kyoto

  • Available in Quick Cash, Tournaments, Bank It, Power Shift and Terminal Attack game modes

  • Features shallow water that will slow the player’s movement speed, making it risky to cross large open bodies of water

  • Shoji paper walls that allow bullets to pass through easily 


Settings 

  • New volume slider in settings for changing the commentator dialogue volume separately from the in-world dialogue


Store 

  • Enabled single-item purchases for bundles from previous seasons

UI

  • Text chat added to the PC version

  • Player cards

    • Added background customization

    • Added badges that display your rank in World Tour and Ranked Mode

  • Updated the end-of-round screen to include player cards and to highlight stats

  • Added a shortcut button to the Play menu from the Career screen

  • Added a cooldown for the event log when spamming pings and voice lines

  • Updated event log messages for various types of pings

    • Updated event log messages related to Cashouts and Terminals to be consistent and always include information about which objective was pinged

    • Added missing event log messages for certain pings on various objectives, like Cashboxes and Decryption Keys

    • “Attacking here” ping wheel action was renamed to “Attack here”

    • “Defending here” ping wheel action was renamed to “Defend here”

    • Updated “Attack Here” and “Defend Here” event log messages to match the character voice lines

    • Added event log message when pinging ziplines

  • It’s now possible to zoom in on pets in the Battle Pass and Store screens

  • Temporarily disabled the re-rolling of Daily Contracts
    Dev Note: We currently have a very small pool of Daily Contracts and felt it was unfair for players to spend VRs to re-roll a contract to only keep getting limited options in return. We hope to introduce more Contracts during the season and then re-enable re-rolls at some point when they offer more value. 


Weapons 

  • Added Season 3 items

    • Dual Blades - Medium Weapon

    • Recurve Bow - Light Weapon

    • Spear - Heavy Weapon

    • Winch Claw - Heavy Specialization

    • Thermal Bore - Light Gadget 

  • Updated several Equipment HUD Icons:

    • All Grenades

    • All Mines

    • C4

    • Breach Charge

    • APS Turret

    • Barricade

    • Motion Sensor

    • Thermal Vision

    • Riot Shield

  • Added 1 more progression level, with associated reward, for all weapons and gadgets. All item-based Specializations (e.g., Guardian Turret or Goo Gun) also received this.

  • Fixed an issue where equipped charms would disappear when standing close to walls

  • Fixed an emote animation exploit with the Sword
    Dev note: While these moves discovered by players increase the effectiveness of some melee weapons, they are ultimately exploits and ones that most players find hard to use or unintuitive, adding confusion to the game (especially for those on the receiving end). Since there’s been many changes to melee recently, we believe the viability of melee has been increased and that exploits shouldn’t be needed to compete, but we’ll continue to monitor how the meta develops during Season 3 and will be listening closely to your feedback!

Security

  • Updates to our Aimbot detection system

  • In-game reporting feedback - We'll inform players who report unfair gameplay when appropriate actions have been taken.

 
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Dusty Gustafsson Dusty Gustafsson

Update 2.11.0

Store update and a few fixes to read about

 

2024.06.05

Sun’s out, guns out in The Arena this week with a store update featuring the No Oasis Set as well as the matching Desert Dust Set featuring no less than eight weapons!

We also want to congratulate all of you on beating the Community Event! The pink tank featuring the panda print will be in your inventory in a couple of days - well done everyone!

Here is the new store update:

As for today, the last update of Season 2, we’re bringing you a couple of bug fixes and then we set our sights on Season 3. This update will only need to be downloaded by PC players, console players will not need to update their games but will still see the updated store.

Content and Bug Fixes

Performance

  • Fixed a crash related to certain hardware which was introduced in 2.10

  • Fixed an issue which prevented parties from joining Private Matches 


 
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Dusty Gustafsson Dusty Gustafsson

Hotfix 2.10.4

Hotfix for issues introduced in Update 2.10.0

 

2024.05.31

We’re pushing out a Hotfix for many of the issues introduced in Update 2.10.0 this week. Huge thank you to our community for helping us find and define the most pressing issues.

Here are the updates: 

Gameplay

  • Fixed Aim Assist to prevent tracking enemy contestants through objects such as walls, terrain, etc.

  • Reverted a change that removed directional weapon binding for controller 

UI 

  • Fixed Enemy Healthbars persisting on screen longer than intended, as well as being visible through walls/terrain

  • Fixed an issue where players could not track contracts in rookie/challenger/pro/master circuits

  • Fixed the incorrect message displayed when an account is restricted from playing

Weapons 

  • Removed an exploit where animation canceling allowed certain weapons, such as FAMAS, Throwing Knives, R93, to be fired at a much higher rate than intended

 
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